When I think of a team, I often think of
the human body, each part of the body serves it’s own purpose, and without one
part of the body doing it’s role, other body parts will either suffer
or have to overcompensate for the failing part’s faults.
As Designers we are given responsibilities
and deadlines that must be met, because of this we must be accountable to the
people around us and pull our weight as part of a team. However, with this,
others also need to also be accountable to us. So like these body parts, we must be team players.
Something I have learned while working in a
studio environment is the importance of a timeline. This sets out exactly when
things are due and how the project will be completed by the deadline. It also
stops things from being left till the last minute and causing great amounts of
stress for the whole team. In the human body when the ears can not hear, or the
eyes do not see, the brain as a result of this does not have the information to
process. Like this analogy, when people don’t respect deadlines within a
timeline, this often has implications on others, and as designers, this
implication falls on us. How can we complete a brief if the information
promised is not provided? It is not possible.
The sad reality though is that PEOPLE ARE
UNRELIABLE.
As a designer it is extremely important for
us to set strong boundaries with the people we work with. By doing this we are
showing that we respect ourselves as designers, and ask that others also do the
same, and understand that the work we do is important and takes time, effort,
and skill. Because lets face it, (and not this is not intended in an arrogant
way), not everyone could do the work we do.
So I guess the key think I’m trying to say
is do your bit, and set your boundaries, you are designer and this is something that people should respect.
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